Ryan and I have a had a few ideas on how the game will flow and how the levels will connect. Firstly failing everything we could put the individual levels embedded onto the website with the interactive text underneath the game level and instruct the player how to play all through the website with hints etc.
However we will try and work through Construct 2, we have done a little bit of research in using a tool called master event sheet which is one of the tools we must use in order to link the levels and save a lot of time but we will need to play around in Construct 2 first and figure out if we can easily link levels together to keep the game flowing. Once we have figured out how to link all the levels together through the software then we will implement our ideas on how the game will flow. For example, our main idea is to keep the game flowing as best as we can such as once the first level has been finished, the character will speak and be used as the driving force of the narrative so once he has finished speaking it will continue onto the next level.
Together we have decided that we will make the levels harder as the player progresses such as an easy, medium and hard level but the level before will help them to finish the next level by using what they learned in the last lesson. There isn’t going to necessarily be a story behind the narrative of the game but the basic outline of the game is that there is a break down in a lab and the robot needs the players help, for example picking up the ram will trigger the robot to remember some tips and hints on the level and how to pass it. All the players will have the same endings and everyone of that age and group will play the same levels.
– Dylan