Today I stumbled across an article written by Gustavo Monforte, lead developer at Fat Panda Games which talked about the 5 lessons he learned while developing their first game – Flat Kingdom.
I think this article can be of some use to us while creating our game. We will be able to see points where professionals went wrong and avoid those mistakes. We will also be able to pick up many tips from the industry. Even if just as a reference guide I think this will be useful.
To view the article, click here.
– Ryan
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