Working Level Prototype (With puzzle and next level transition)

Using assets that Dylan has designed I have created a working prototype of the first level for our game (name still pending). The aim of the level is to collect the RAM which triggers the robot’s memory (this is yet to be implemented as it is not necessary at this stage). Next appears a tablet/computer terminal with the code for a locked door which the player has to debug/fix by dragging the correct code in place of the current code. When complete and correct the tablet will close and the doors will unlock. The player then heads for the top door, presses ‘space’ and continues to the lower level, before heading to the end portal (which is just a placeholder for now). The level then ends and the next one begins.

Here is the demo video.

-Ryan

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