Character Animation

I have been looking into and researching character animation for Construct 2 because we were struggling to figure it out. We have only ever done video animation before and nothing game related. From what I found we will need to re-create the robot character a number of times to each position it is needed in. For example while the player is still we need an ‘idle’ animation to give it some life – this will involve the hover effect moving, arms slightly moving to represent some sort of breathing (even though it’s a robot – we just want it to seem less static), perhaps a blinking light on it’s head and it’s eyes blinking.

We will also need a set of images for moving right (we can then mirror that animation for when the character is moving left – which saves valuable time). Adding to this, images for jumping and for falling are needed so we can program them into the even sheet within the game to give it a more immersive feeling.

– Ryan

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